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Old Nov 11, 2005, 12:06 PM // 12:06   #541
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Quote:
Originally Posted by Naprius
instead of LF ele its now going to be: LF WARRIOR!!
Think again look at your skills and read back at the warriors running about trying to keep aggro.
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Old Nov 11, 2005, 12:07 PM // 12:07   #542
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Quote:
Originally Posted by Naprius
instead of LF ele its now going to be: LF WARRIOR!!
lol...thats good for me....3 out of 7 of my chars are warriors...and I like them the most
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Old Nov 11, 2005, 12:07 PM // 12:07   #543
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I already said this but I am a griffon farmer. And if its people that farm griffs saying that they havn't been effected, then I'm sorry but you must not have been that good in the 1st place.

I used to pull the ENTIRE area of griffons, every last griff, every last mino, and kill them ALL in 1 spot. Now I can't get the 1st set of minos to follow me around the 1st left bend, its rediculous. I'm gonna bring my lvl 10 ranger with dodge and storm chacer to start running to Droks.

Also, I was just on a team trying to do LDD, had a ranger, great interrupt, but he also tried to spike trap a titan. Spike trap = mob scatter to the king.

This is one horrid update, but as was posted before, Anet has always been good at fixing broken things rather quickley, so I hope this will be the case once again.
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Old Nov 11, 2005, 12:12 PM // 12:12   #544
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Quote:
I can almost** gaurentee that the problem, with creatures fleeing while the skill is being cast will be updated...it was a big update and there will be corrections to follow.....
Even so, I've reached my boiling point. I have not had the pleasure of EVER playing an online game of any kind which continually alters skills, classes, maps, etc..., and I have been playing online games since 1993. Patches and updates should be used for MINIMAL reasons, for example: fixing bugs or exploits or adding new images, maps, or characters. Updates and patching should NOT be done to placate a perceived community uproar about the economic inequality.

Here's my solution to propose to ANet. If you are so utterly determined to level the playing field in PvE or PvP, give everyone the same armor and every class the same weapon. Eliminate drops (other than gold), merchants, and traders. That is the ONLY way you can balance the scales, which is apparently what the goal is.
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Old Nov 11, 2005, 12:13 PM // 12:13   #545
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Stupid update, seriously ...


bye bye Guild Wars

nothing to do on this game, they have nerfed everything i was doing : sorrows furnace, farming, underworld, fow ... thank you anet


Maybe that one day, ANet will update the things that players want since the beginning and stop those stupid updates
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Old Nov 11, 2005, 12:16 PM // 12:16   #546
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Originally Posted by aron searle
Invinci monk still works, calm down dear its just a comercial. Actually no delet him and give me the runes

However its AOE spells in teamplay that are useless.

And the amount of buggy behavior im encountering is just stupid.

EDIT



How about they jsut get it RIGHT FOR ONCE
that could be asking a lot....more people= more complaints...cant make everyone happy...I would love a perfect update....the "get it right for once" type...just keep in mind that the Anet staff are more than likely trying there best to make the game as fun as possible for the majority vote...it sounds crappy but its life (pixellated) but still .....you will never be able to please evreyone regardless of how much you try when dealing with thousands and thousands (hundreds of thousands would be more applicable) people...they are doing there best...you will see an update soon ...
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Old Nov 11, 2005, 12:22 PM // 12:22   #547
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Quote:
Originally Posted by Loralai
Even so, I've reached my boiling point. I have not had the pleasure of EVER playing an online game of any kind which continually alters skills, classes, maps, etc..., and I have been playing online games since 1993. Patches and updates should be used for MINIMAL reasons, for example: fixing bugs or exploits or adding new images, maps, or characters. Updates and patching should NOT be done to placate a perceived community uproar about the economic inequality.

Here's my solution to propose to ANet. If you are so utterly determined to level the playing field in PvE or PvP, give everyone the same armor and every class the same weapon. Eliminate drops (other than gold), merchants, and traders. That is the ONLY way you can balance the scales, which is apparently what the goal is.
Very good point
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Old Nov 11, 2005, 12:25 PM // 12:25   #548
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Quote:
Originally Posted by griZouw
Stupid update, seriously ...


bye bye Guild Wars

nothing to do on this game, they have nerfed everything i was doing : sorrows furnace, farming, underworld, fow ... thank you anet


Maybe that one day, ANet will update the things that players want since the beginning and stop those stupid updates
Its not neccesarily an attack on the GW community...but an attempt (drastic maybe) to round the field...in a strange way
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Old Nov 11, 2005, 12:25 PM // 12:25   #549
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I will admit I haven't read every post (my eyes got sore around page 15 or so), so I apologize if someone has already pointed out anything I'm about to type.

I'm not 100% positive on the intent behind this patch. There could be many reasons.

If the intent was to balance Fire Elementalists in PvE with those in PvP, then it should have been done in a way that wasn't detrimental to either gametype. The Fire spells themselves are what should have been tweaked, not the AoE spell set in its entirety.

If the intent was to balance the power of Fire Elementalists to that of the other Elements, then it would have been far better to tweak the Earth, Air, and Water Elementalists to be on par with the Fire Elementalists. This would have achieved the same result, keeping the current "Nukers" happy while encouraging players to utilize the other Elements more.

If the intent was to implement more intelligent AI then this patch should have been delayed until it was thoroughly tried and tested, and put together in a way that benefited the AI coding without obliterating the point and purpose of the majority of the AoE spell set.

If the intent was to curb farming in general, then the GW developers need to tackle the problem itself and not the means that players go about doing it, as another means to the end will always be found. Farming exists because the majority of items in the game have no regulated market value. The prices on most items are based on supply and demand. You'll notice that things such as materials, dyes, and runes all have a regulated market value hard coded into the game that fluctuates based on vendor supply and demand. Why, then, do they not do the same for items such as the coveted 10/10 sundering hilt or the prized Crystalline swords? If these items were available from a vendor, with a set market value, people would not be farming non-stop to either get the item themselves or to gather enough funds to purchase one at the inflated (and very unrealistic) values that players have given them. Less people would farm gold to sell on E-Bay if items had realistic values. Consequently, less people would buy gold on E-Bay for the exact same reason.

If the intent was to make the game harder, then rather than taking enjoyment out of the game it would be far better to add to the game itself. Create more high level areas, and work under the mentality of "Bigger, Badder, More!". As all failed MMORPG's have proven, less is not more, rather it is the begining of a slow death for the game.


I don't play an Elementalist. My only caster is a heal/prot Monk. This patch has not detrimentally effected any of my characters in any way at all. I can still farm with the same build, and successfully make 50-100k a day. However, I am 100% positive that this patch was a bad idea, and though it may have some small benefits, I am of a mind that it was poorly thought out and believe the cons far outwiegh those aformentioned small benefits.

That's my $0.02 on the matter.
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Old Nov 11, 2005, 12:28 PM // 12:28   #550
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Quote:
Originally Posted by griZouw
Stupid update, seriously ...


bye bye Guild Wars

nothing to do on this game, they have nerfed everything i was doing : sorrows furnace, farming, underworld, fow ... thank you anet


Maybe that one day, ANet will update the things that players want since the beginning and stop those stupid updates

lol bye.

I cant see the problem with the update altho i havent played pve in weeks, maybe we will get less ele nuker noobs in pvp now.

As for farmer people getting upset over the update i was pissing myself over their rantings, i mean come on dudes so pve is a bit harder now so u quit?
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Old Nov 11, 2005, 12:32 PM // 12:32   #551
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I just dont understand why they go all weird on 1 hit AoE spells..It only hits them once..not repeatedly over time..no need to run around like idiots.

I will start packing Ignite Arrows as my prep on some missions though good to have that little scatter power.

Also someone asked in another thread that got closed - With the AI update to Henchies and Mobs - Did the Henchies get smart and learn when they are being poisoned by Swamp Water? because if thats updated i can actually do VIllainy with henchies - I couldn't before because they seem to just stand in Poison Water til they die..You'd think with this scatter update, they'd learn to scatter and get out of the water.
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Old Nov 11, 2005, 12:39 PM // 12:39   #552
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Default whats with all the fuss?

As a actual Combat Veteran (2 tours in Iraq)...when you hear a mortar, rocket, RPG...etc screaming in...you dont stand there like a moron...you run!!!
same goes for the nuker AoE update...I would rather fight a foe that recognizes the distinct sound of big flaming chunks of fire raining down and evades properly....and have to counter that....it adds a touch of tactics ....basically, it makes it better...if you saw (and heard) a 500 pound chunk of rock (or a flaming chunk of debris) screaming at you, would you stick around??? I bet you wouldnt....Id be Carl Lewis....gone...see ya
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Old Nov 11, 2005, 12:39 PM // 12:39   #553
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Reading all the posts of this thread convinces me that the AOE update is great for the game in one sense. Because it sounds like all the people of the type who normally annoy me when I meet them in the PVE part of the game are really ticked off. I'm hoping that they are so irritated by the update that they just stop playing GW. I think this update may filter out some of the lesser tactful and strategic minded players leaving behind players who know how to adjust to changes and fully utilize a profession's skills and spells.
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Old Nov 11, 2005, 12:39 PM // 12:39   #554
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Hi first i want to say sorry for my bad english but its not my strongest point.

The reason i write is to say thanks for the update, do me more of this and i will delete the game from my comp and go to another game.

One of the things i liked was farming in augury but thats not any funn anymore.

And its not the first time your update screwt the game.
First i thought gw is a wel balanced game with a lot of things to do, but you stil take out the fun of the game.

And if it is for economy that is already destroyed with the green items introduction.
If i didnt make myself comnplete clear it can be because its hard to say wath i have to say in a language which is not mine.


I hope you read this and notice that maybe i am not the onlyone who think this way

Greetings from holland

this i sent to arena net but i dont have hope they understand.
I think its a decrease of the game and a reason to stop with gw at all
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Old Nov 11, 2005, 12:39 PM // 12:39   #555
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i'm using balth aura and symbol of wrath with no problems. works even better now that they try to run. run all you want i'm not getting attacked.
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Old Nov 11, 2005, 12:39 PM // 12:39   #556
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If the intent was to curb farming in general, then the GW developers need to tackle the problem itself and not the means that players go about doing it, as another means to the end will always be found. Farming exists because the majority of items in the game have no regulated market value.
I can't disagree more. I do not farm to buy weapons, I am perfectly satisfied with those that I have (and none are godly or perfect). They do all the damage I need on all of my characters. Secondly, I don't farm to buy fissure armor. I hate the look of it, and have absolutely no reason to buy it. I farm because I have completed the game, have created four characters which are all level 20, and have run out of things to do. I farm to get a small tweak of excitement when I get a good drop, and occasionally to sell it.

Furthermore I see absolutely nothing wrong with farming. It's enjoyable to most people who do it, otherwise you have the option to NOT do it. In any game with an economic trade, it is usually a mainstay, and in my opinion it SHOULD be.

If all of the farming nerfs are centered around curbing the gold and item botters, consider this. There will ALWAYS be bots in ANY game, period. FPS games have bots, what do developers do to curb that? Do they alter the weapons, the classes, the skills, the maps? Why no, they don't. Their solution is much more intelligent than that of ANet. They install BOT DETECTION on their servers, such as PunkBuster, AntiTCC, etc... And when the botters get around those...they update the detection, not the game.
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Old Nov 11, 2005, 12:41 PM // 12:41   #557
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Quote:
Originally Posted by coolsti
Reading all the posts of this thread convinces me that the AOE update is great for the game in one sense. Because it sounds like all the people of the type who normally annoy me when I meet them in the PVE part of the game are really ticked off. I'm hoping that they are so irritated by the update that they just stop playing GW. I think this update may filter out some of the lesser tactful and strategic minded players leaving behind players who know how to adjust to changes and fully utilize a profession's skills and spells.
THANK YOU...AMEN!!!!!!!
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Old Nov 11, 2005, 12:43 PM // 12:43   #558
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Never really farmed, but did enjoy the use of Balth's Aura and Firestorm/Meteor Shower.

In any case if this is to prevent farming,why aren't they increasing drop rates? Even chests have dissappeared. For example, thunderhead keep used to spawn 3-4 chests, if not more throughout the level. Now if you get 2 I'm surprised. I've also seen less chests spawning in Perdition Rock.

So the ability to acquire skills is horrible (1plat per skill, plus skill point). Not to mention now that I have 3 characters combining all different professions I hate how unlocking or purchasing 1 skill for one character doesn't carry over. If you have beaten the game, you should have all skills for your pve characters that you have unlocked or purchased with other characters who have beaten the game.

If not for the increased faction and PvPing. I would never have unlocked any superior runes. Bleh. They nerf farming, and say you can play the game normally and still unlock things. BS. I've played through 4 characters and unlocked more valuable things through faction than PvE.
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Old Nov 11, 2005, 12:49 PM // 12:49   #559
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As a actual Combat Veteran (2 tours in Iraq)...when you hear a mortar, rocket, RPG...etc screaming in...you dont stand there like a moron...you run!!!
Yes, I can see how your apparently extensive combat training would prepare you for this, because nobody else in the world that hasn't had this training would realise they should run from an explosive device headed their way.

Jesus... 80 people viewing this thread. Wow.
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Old Nov 11, 2005, 12:49 PM // 12:49   #560
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I like this update. I, too, think it provides a good strategy element. Besides, it only makes sense.

The only thing I am concerned about is the number of echo elementalists who don't get that Aatxes won't stand in their meteor showers anymore. As a monk, I hate it when they swap aggro already-- I don't need another way for stupid players to screw the party over.

But that is ultimately a player issue, not one with the game.

And to those of you who have "nothing left to do"-- cleared the UW yet? What about FoW? but then, I'm an exploring type.
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